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The Game Crafter Official Podcast

Oct 16, 2019








Another listener request that gives JT and Jeff a mechanism to cover!


JT and Jeff discuss the game mechanisms of Real-Time and Simultaneous Action Selection. They provide a few games that use each. And include some potential pros and cons of each mechanism.













Jeff can be found...

Oct 9, 2019





JT takes us down memory lane thanks to a listener request. He covers the history, business dealings, and other various timelines associated with The Captain is Dead; from the beginning of him getting involved with the game, to recent events.















Jeff can be found at:


Oct 2, 2019





 JT and Jeff discuss a listener request that is a follow-up to a previous listener request!


This time they are sharing their thoughts on deluxe add-ons for games. Are these worth having? Does it dilute your marketing, like different versions of your game can? Are there pros and cons to having add-ons?




Sep 25, 2019








You know we love our Sweet, Sweet, Listener Requests! Do you know what else we love? Talking about playtest events like Protospiel and Unpub!


JT and Jeff take on a listener request about starting a playtest event and what to look at when starting this type of event. They spend some time on making sure...

Sep 18, 2019








Have you missed JT and Jeff talking about game mechanisms? Well, at least one listener did!


JT and Jeff discuss the game mechanisms of Rondel and Action Programming. Do they have a favorite and/or least favorite for these two mechanisms? Have they ever attempted to make a game that features a Rondel or...