Aug 21, 2019
Prototypes, like onions, have layers. They can also make you cry as you peel back those layers, but that's a story for another time.
JT & Jeff take on another listener request! This time they discuss the different types of prototypes you might go through while creating a game.
They also discuss which type you might want to have in a few different scenarios.
Jeff can be found at:
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This podcast is a part of the United Geeks Network over at: www.unitedgeeksnetwork.com. You can broadcast your geekiness at United Geeks Network!
The intro and outro music:
"Mechanolith" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0